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Now we consider an interesting guide on DotA, a series of DotA Guides - Denying the enemy creeps. This requires a player to very high control skills and is improving with every game, if you pay attention to the process itself Creeping, rather than simply attack those units, which are chosen by the hero. In order to deliver the final blow to creep, you need to learn to feel the speed with which diminishes his health. Help in this sandwiched 'hotkey' Alt (on default), which shows a bar on each health unit. Creeps through the moving chain, so when the meet friendly and enemy units, they focus on someone of the opposite one of the group.

Exactly and it must be killed first, since he loses health faster than others. Need podgadat time when there is a deal a decisive blow. If the line is no enemy heroes, it is better to kill the first rear hand, since no one does not attack, and therefore there is no likelihood that it will finish friendly units. For beginners, it is not recommended to try to finish all the other people the creeps, because it will force to focus on that too much attention. Upon receipt of Hand Of Midas recommended to use the ability to Transmute shooters, as they provide for more gold. Creeping on neutral. Creeping on neutral is very important for some of the characters, who hinder the enemies to earn gold on the line.

In addition, usually brings more revenue, since nobody prevents finish. Leveraging Transmute and submission on the strengths of the neutrals than the usual creeps. In the forest, not the friendly towers, under which one can hide in case danger, and there is a chance of running into a strong enemy heroes. Denying friendly creeps. This process is considered to mark a good player, as it requires to monitor the health of all units. Kill friendship Creep can, if they have less than 50% health. This must be done to deprive the enemy hero potential gold and experience. Kill friendly creeps to, but not at the expense of the enemy, otherwise it will harm more than good. Use this method is only recommended for good players who can do it automatically, not by concentrating all his attention.